I won't attempt to explain the Glicko algorithm -- it's described in detail on Mark Glickman's website -- but just jump into the performance. My implementation recalculates a team's rating after every game -- the same as done with TrueSkill. There is very little to tweak in Glicko, so here's the basic performance:
| Predictor | % Correct | MOV Error |
|---|---|---|
| TrueSkill | 72.8% | 11.09 |
| Glicko | 70.8% | 11.71 |
As with TrueSkill we can hack an MOV-based factor into Glicko and improve our accuracy somewhat:
| Predictor | % Correct | MOV Error |
|---|---|---|
| TrueSkill | 72.8% | 11.09 |
| Glicko | 70.8% | 11.71 |
| Glicko + MOV | 71.8% | 11.56 |
Even so Glicko isn't a competitor for "best of" the rating systems.
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